sigilo.dev

Building
worlds since 2003

PROJECT / 01
Rust landscape artwork from LATAM Game Servers.

Our Rust networks

LATAM Game Servers

Good fights. Familiar names. Fresh wipes.

A Rust community built around the people who keep coming back. Solo Noob, Caramelo, Estrella Solitaria, and more—connected by player stats, clans, map votes, and the tools we build behind the scenes.

Visit LATAM Game Servers (opens in a new tab)
PROJECT / 02
Rust landscape artwork from LunaRust.

Our Rust networks

LunaRust

Same game. A different kind of chaos.

Our other corner of Rust, from vanilla survival to boosted servers and PVE. LunaRust shares the player profiles, clans, stats, and community tooling we build for both networks.

Visit LunaRust (opens in a new tab)
PROJECT / 03
An isometric island connected to player stats, map voting, clans, and wipe automation panels. An illustration, not live data.

The community toolkit

Beyond the server

The wipe ends. The community doesn’t.

One shared platform for LATAM Game Servers and LunaRust: player profiles, leaderboards, kill feeds, clans, and map voting. Behind it, custom game integrations and wipe automation keep the next session moving.

See the community stats (opens in a new tab)
PROJECT / 04
RustAI server statistics interface with monitoring charts.

Behind the servers

RustAI

Less admin grind. More game time.

The other side of running a Rust community. RustAI brings real-time RCON, player analytics, moderation, and AI-assisted anticheat into a single web panel, with separate workspaces for each community.

Explore RustAI (opens in a new tab)
PROJECT / 05
XenoVector spacecraft and alien-world promotional artwork.

A playable side quest

XenoVector

Just one more run. Probably.

A browser-native bullet-hell roguelike with procedural worlds, evolving weapons, and multipart bosses. Pick a ship, find your build, and see how far the next run takes you. No download needed.

Play XenoVector (opens in a new tab)
PROJECT / 06
The science-fiction checkpoint from Gate Protocol.

A playable side quest

Gate Protocol

No weapons. Choose your words.

Inside the Meridian Complex, your only action is to speak. Autonomous systems decide what happens next, while a rules-based game engine keeps their actions in bounds. There’s no dialogue menu—just your words.

Enter Gate Protocol (opens in a new tab)
PROJECT / 07

Our dev loadout

Looking Glass

A co-op partner for the code.

A local-first coding companion with multi-model orchestration, parallel agents, and persistent sessions. A tool for turning the next “what if?” into something you can actually run.

Explore the source (opens in a new tab)
PROJECT / 08
Detailed texture of the Moon against a dark sky.

Away from the keyboard

Mooncalendar

Even side quests need a quiet moment.

A quiet place to follow the Moon, with accurate lunar calculations, detailed phase rendering, a daily calendar, and upcoming celestial events. Not everything we build needs a leaderboard.

Visit Mooncalendar (opens in a new tab)